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Topics covered including using Substance 3D Painter to create hair Distribution, Length and Thickness maps for use in Ornatrix, and how to use Modifiers to match a hair groom to reference images.
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In the workshop, Koneru provides a complete introduction to the software for both still renders and animations, demonstrating how to create facial hair for a 3D character that will eventually be animated. Used by leading visual effects and game development studios around the world, Ornatrix provides a powerful alternative to Maya’s native XGen toolset for grooming digital hair. The workshop, which comprises over two and a half hours of video training, also covers V-Ray and Substance 3D Painter as well as Maya and Ornatrix for Maya themselves.Ī complete introduction to creating hair for animatable characters in Ornatrix
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The Gnomon Workshop has released Introduction to Grooming With Ornatrix in Maya: an introduction to Ephere’s digital hair plugin for Maya, recorded by CG generalist Santhosh Koneru.
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